<?xml version="1.0" encoding="utf-8"?>
<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>David R. MacIver - Latest Comments in Not really LÖVING it</title><link>http://drmaciver.disqus.com/</link><description></description><atom:link href="https://drmaciver.disqus.com/not_really_loving_it/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Tue, 10 Feb 2009 06:14:45 -0000</lastBuildDate><item><title>Re: Not really LÖVING it</title><link>http://www.drmaciver.com/2009/02/not-really-loving-it/#comment-6265814</link><description>&lt;p&gt;I have not yet found the time to test it, but this may be relevant for your project to write something in&lt;br&gt;scala: &lt;a href="http://technically.us/code/x/runaway-processing/" rel="nofollow noopener" target="_blank" title="http://technically.us/code/x/runaway-processing/"&gt;http://technically.us/code/...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Florian</dc:creator><pubDate>Tue, 10 Feb 2009 06:14:45 -0000</pubDate></item><item><title>Re: Not really LÖVING it</title><link>http://www.drmaciver.com/2009/02/not-really-loving-it/#comment-6265810</link><description>&lt;p&gt;Villane:&lt;/p&gt;&lt;p&gt;On further investigation, Slick looks rather interesting. I should definitely have a play with that.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">david</dc:creator><pubDate>Wed, 04 Feb 2009 05:08:10 -0000</pubDate></item><item><title>Re: Not really LÖVING it</title><link>http://www.drmaciver.com/2009/02/not-really-loving-it/#comment-6265812</link><description>&lt;p&gt;rude:&lt;/p&gt;&lt;p&gt;Thanks for the tip about 1. Dare I suggest that "eat 100% of the CPU" is not a good default, even if it's circumventable. :-)&lt;/p&gt;&lt;p&gt;2 is hard to reproduce reliably, but was particularly noticeable with pidgin - often existing pidgin instances would crash when love started up or closed (problem observed both under linux and windows xp).&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">david</dc:creator><pubDate>Tue, 03 Feb 2009 18:07:50 -0000</pubDate></item><item><title>Re: Not really LÖVING it</title><link>http://www.drmaciver.com/2009/02/not-really-loving-it/#comment-6265811</link><description>&lt;p&gt;Heh, you should start a competitor called HÄTE. :3&lt;/p&gt;&lt;p&gt;Two things:&lt;/p&gt;&lt;p&gt;1. Yes, LÖVE will take all the CPU it can get by default. Sleep a few milliseconds in the main loop if you don't like it. &lt;br&gt;2. Randomly crash other applications? This is the first I've heard of this happening. If you have any more information, it would be cool if you could send it to me.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">rude</dc:creator><pubDate>Tue, 03 Feb 2009 17:49:36 -0000</pubDate></item><item><title>Re: Not really LÖVING it</title><link>http://www.drmaciver.com/2009/02/not-really-loving-it/#comment-6265809</link><description>&lt;p&gt;I haven't looked into LÖVE, but I'm working on 2D games in Scala.&lt;/p&gt;&lt;p&gt;I'm using the Slick Java library (recommend it!) and my Scala port of JBox2D physics engine as the foundation. However, I don't think the level of abstraction provided by those libraries is enough to implement a game, so I'm writing a game entity system on top of those, plus some other goodies. It takes advantage of some Scala's modularity features (traits most of all) and I think it's going to be awesome :) I will release an early version of the engine (source code) in a few months.&lt;/p&gt;&lt;p&gt;A video of an early game prototype in action is available: search for "Orbitum" on youtube.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Villane</dc:creator><pubDate>Mon, 02 Feb 2009 08:35:29 -0000</pubDate></item><item><title>Re: Not really LÖVING it</title><link>http://www.drmaciver.com/2009/02/not-really-loving-it/#comment-6265808</link><description>&lt;p&gt;I haven't looked into LÖVE, but I'm working on 2D games in Scala. Here's a crappy webcam video of a current prototype: &lt;a href="http://www.youtube.com/watch?v=wfPLRhwGQxY" rel="nofollow noopener" target="_blank" title="http://www.youtube.com/watch?v=wfPLRhwGQxY"&gt;http://www.youtube.com/watc...&lt;/a&gt;&lt;/p&gt;&lt;p&gt;I'm using the Slick 2D engine and Box 2D for physics (the latter I ported to Scala). In a few months, I hope to release both a demo and make the source of the engine available.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Villane</dc:creator><pubDate>Mon, 02 Feb 2009 07:19:05 -0000</pubDate></item></channel></rss>